Categories
Speech and sounds

EECH / EEAH game soundtrack

Author: Alex Cabel

Genre: electronic techno

Categories
Speech and sounds

Aero Elite game soundtrack

Source: Aero Elite: Combat Academy (PS2 game)

Genre: instrumental rock

Categories
Speech and sounds

Co-pilot and Betty sounds for US side

Categories
Speech and sounds

Russian speech (CIS side)

Categories
Speech and sounds

US Brevity Speech Pack

Here’s a little audio mod that I made…

Personally I find that the AI units are way too talkative when speaking on the radio.

This mod will change things like this:
“Goliath, 1, 1, this is Air Traffic Control. You are cleared for takeoff. Surface Wind at 20 knots”
TO
“Goliath, 1, 1, Air Traffic Control. Cleared for takeoff. Wind at 20 knots”

and
“This is Ground Control, we have incoming enemy ground units at grid 024, 031”
TO
“Ground Control, incoming enemy ground units, grid 024, 031”

I think I also sped up some of the number reading.

Probably not realistic, but just for fun I changed:
“missle away” to “rifle”.
“target hit” to “shack”.

Categories
Campaigns and missions Cockpit models and instruments Controls Flight model and physics GWUT and AI tweaks Maps Models and textures Smoke and explosions Speech and sounds

allMods pack

Enemy Engaged – Comanche vs. Hokum (EECH) is a combined forces realtime battlefield helicopter simulation.

The player pilots an attack helicopter inside a dynamic campaign. Instead of being confined to separate pre-defined “missions” like in so many other simulation games, it is possible to see the battle unfold across the entire battlefield in real time, without “load times” during missions. Your tasks in the game range from attack missions on enemy bases, FARPs and vehicles, close air support or interdiction of enemy air defenses, recon-missions to obtain photographic intelligence, down to simple transfer missions to replenish your forces.

Effective air defense simulations necessitate NOE (Nap of the Earth) flying and the use of terrain as cover, as well as making best use of the stealth characteristics of the Comanche helicopter. A “Mission Commander” feature allows players to define their own missions and ultimately control the battle strategy from a powerful interactive game map that integrates seamlessly with the 3D action. The entire battlefield simulation is fully networked and supports multiple human pilots on either side of the simulated conflict.

There are 9 helicopters modeled in the game that are flyable with their own cockpits, and seven of those have 3D cockpits. On the Blue side, these are the AH-64A Apache, AH-64D Apache Longbow, the RAH-66 Comanche, the AH-1Z Viper, and the OH-58D Kiowa. On the Red side, these are the Ka-52 “Hokum B”, the Ka-50 “Black Shark”, the Mi-28N “Havoc”, and the Mi-24V Hind. All other helicopters in the game are flyable, but they use a ‘default’ cockpit from the Apache A.

The game tries to be as realistic as possible, having features like the realistic engine startup procedure and the priority fire zones for example, while retaining the ease-of-use factor that makes it popular with players who are more interested in action than avionics. Support for innovative input devices like TrackIR allow for an optimal level of immersion. Combined with the truly massive environments that retain a realistic sense of scale.

Although the original game was released in 1999, the community has developed substantial graphics and gameplay-related enhancements, aside from stability and multiplayer improvements. The release of the game’s source code ensured that an active fan community grew in size, turning EECH into it’s current game.